An Irish company backed by Michael O’Rourke will bring the Zero Latency’s leading multiplayer, free-roam VR experience to Ireland and London.
Irish company Virtual Reality Gaming (VRG) has received an investment of more than €1m from former Setanta chief executive Michael O’Rourke, and has secured the franchising rights for Zero Latency in Ireland and London.
In Zero Latency’s games, players are equipped with virtual reality headsets, headphones, microphones, military-styled backpacks and a replica weapon (for shooter games). They move freely around an empty warehouse: but using Virtual Reality technology what they see and hear are hyper realistic, mind blowing, virtually-generated worlds. All their movements are replicated in game and players can see each other as full-motion avatars. This allows players to warn, strategise and banter with their mates.
Ronan Cunningham, who heads up VRG, is reported to have come across Zero Latency whilst on honeymoon in Tokyo. Cunningham has secured a premises in Sandyford in south Dublin and Zero Latency will launch in Ireland in March. VRG hopes to attract 25,000 players in its first year of operation.
The company also plans to open a venue in London, once it finds a suitable venue.
Selection of VR games
In June, the company launched a zombie game on their platform. Called Outbreak Origins, it is the fourth offering in the company’s multi-genre game library. This is the world’s most advanced free-roam VR shooter game. It is being rolled out across the largest free-roam VR network in the world.
Zero Latency is based in Melbourne, Australia. They have constructed epic scale VR game arenas as free-standing locations. They have also integrated them into resorts and family entertainment centres. The company can also add arenas to go-karting facilities, and other entertainment destinations.
Zero Latency led the way in warehouse-scale, free-roam, multiplayer VR gaming arenas in 2015 with its patent-pending motion tracking technology. Their gaming arenas range from 200 to over 400 square metres. This is five times larger than any current commercially proven free-roam VR entertainment competitor. To date, more than 350.000 people have experienced over 500,000 free-roam Zero Latency VR game plays worldwide.