Clip ‘n Climb, an international leader in the fun climbing market, will be showcasing its full offer at IAAPI Expo in India next month.
Clip ‘n Climb is pleased to announce that it will be attending the 20th IAAPI Expo in Mumbai, India, from 26 – 28 February 2020. The team will be showcasing the company’s full range of products and services at the show.
The attractions industry is growing fast in India, thanks to the country’s youthful population (60% of the population is under 35). Clip ‘n Climb Bangalore has seen a huge rise in demand from visitors in search of fun and active entertainment options.
Sportainment
Clip ‘n Climb will be taking its vision of fun climbing to the trade show in Mumbai and is looking forward to sharing its innovative solutions for active and healthy entertainment.
In addition to its colourful fun climbing walls, the company will also be highlighting its overall sportainment offer. Entre-Prises, Clip ‘n Climb’s parent company, is more than 30 years of experience in creating quality climbing walls for a range of both public and private sector customers. It has even been chosen as the official manufacturer of the 2020 Olympic climbing walls in Tokyo.
Also on display at the show will be a range of products from Clip ‘n Climb’s American sister company, FunSpot, for example, trampolines, ninja courses and soft play. Furthermore, visitors will also be able to find out more about the company’s security devices from HeadRush Technologies.
One of the products on show will be Ascendor, the newest challenge by Clip ‘n Climb. This colourful ladder has a small footprint and introduces beginners and younger children to the fun of climbing.
The team will be at booth #E17. “We look forward to meeting everyone at IAAPI Expo to show them our great range of innovative products,” says a company spokesperson. “We would encourage all attendees to visit our booth to learn more about how everyone can build a strong, fun business with us!”
At the end of 2019, Clip ‘n’ Climb announced the launch of a new whitepaper, exploring the future of the leisure industry. This looks at the fusion of sport and entertainment as well as the benefits of gamification.