Zero Latency VR games hit half a million plays

The world’s leading free-roam VR gaming company has reached half a million plays across its global network of 19 venues. 

Tim Ruse, CEO of Zero Latency, said: “Half a million game plays is a significant milestone, and it’s exciting to see such a large number of people, from different countries, enjoying our unique social experiences. It’s also great for our licensed partners, and it reinforces us as the premier free-roam, multiplayer VR package, and the only globally tried-and-tested free-roam VR platform.”

In Zero Latency’s games, players are equipped with virtual reality headsets, headphones, microphones, military-styled backpacks and a replica weapon (for shooter games). They move freely around an empty warehouse: but using Virtual Reality technology what they see and hear are hyper realistic, mind blowing, virtually-generated worlds. All their movements are replicated in game and players can see each other as full-motion avatars. This allows players to warn, strategise and banter with their mates.

zero latency singularity game image

The games are designed for groups of friends, families, parties and corporates.

Selection of VR games

In June, the company launched a zombie game on their platform. Called Outbreak Origins, it is the fourth offering in the company’s multi-genre game library.  This is the world’s most advanced free-roam VR shooter game. It is being rolled out across the largest free-roam VR network in the world.

Engineerium and Singularity are already award-winners, having netted first and second place respectively for Best New Product, Games and Devices, at IAAPA’s Brass Ring Awards last year.

Zero Latency is based in Melbourne, Australia. They have constructed epic scale VR game arenas as free-standing locations. They have also integrated them into resorts and family entertainment centres. The company can also add arenas to go-karting facilities, and other entertainment destinations.

Zero Latency led the way in warehouse-scale, free-roam, multiplayer VR gaming arenas in 2015 with its patent-pending motion tracking technology. Their gaming arenas range from 200 to over 400 square metres. This is five times larger than any current commercially proven free-roam VR entertainment competitor. To date, more than 350.000 people have experienced over 500,000 free-roam Zero Latency VR game plays worldwide.