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Bakit Baydaliev

Bakit Baydaliev CEO and Co-founder DOF Robotics

Bakit Baydaliev is the CEO and co-founder of DOF Robotics, a producer of dynamic simulation platforms. Under his leadership, DOF Robotics has made significant advancements in the amusement industry, particularly with attractions that combine cutting-edge motion simulation and virtual reality.

The firm is dedicated to developing unique experiences that revitalise entertainment spaces and entice customers to visit again and again. It holds several patents for technical and thematic designs, amusement projects, and simulation rides and machines, and its products can be found in more than 80 countries worldwide. These include flying theatres, dark rides, immersive tunnels, dome theatres, XD and 4D theatres, VR and AR-based attractions, interactive simulations, interactive games, and more.

One of the company’s notable recent projects is the Flying Theater, which opened in Guadalajara, Mexico. This attraction allows up to 40 guests to experience immersive storytelling as they are gently lifted towards a massive domed screen, simulating a flying experience over beautiful landscapes.​ DOF Robotics also recently unveiled its AIQ (Artificial Intelligence Queuing) system, which enhances user engagement at events and attractions by allowing guests to create interactive photos in real time​.

Speaking to blooloop in 2024 about the vision that drives the team at DOF Robotics, Baydaliev said that the guest experience is the most important thing to consider:

“That’s why our goal has always been to create unique and new attractions, to keep guests happy, and to help operators bring in new visitors. But to create that unique attraction, to make the experience extraordinary and truly immersive, you must develop quality equipment, quality special effects, and quality content.”

All three elements are equally important, he added. Without good content, even the most cutting-edge technology will not please guests. And without the right technology and special effects, the content can fall flat. It is the combination of these three factors working in harmony that makes an experience fully immersive.

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