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SPREE Interactive shares VR award win

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SPREE Interactive Auggie Awards

The tech firm is celebrating the success of its latest unique experience

SPREE Interactive, a leading provider of active free-roam VR experiences, has been celebrating a major award win from the Augmented World Expo. Announced in partnership with Eurogames, the firm earned the “Best in Location-Based Entertainment” accolade.

Licensed by VR Coaster, Battery Powered VR Bumper Cars launched earlier this year, presenting an entertaining yet economical solution for amusement parks and FECs. Players are transported into the metaverse with an immersive sci-fi adventure presented by SPREE Interactive.

The attraction follows the release of its Floor-Pick-Up VR Bumper Cars, in partnership with I.E Park Soli Bumper Cars, and is already installed in numerous locations in the MENA region.

A company representative says: “We would like to thank [customers] for your support in our ongoing efforts of creating cutting-edge attractions for the location-based entertainment industry.”

SPREE Interactive CyberBlaster

Behind the success

SPREE Interactive will participate in Driving Attractions into the Metaverse, a webinar with I.E Park Soli Bumper Car, exploring the development and features of the firm’s VR Bumper Car attraction.

The ride now features Cyber Blaster, an entertaining game for the family that SPREE Interactive says generates the highest throughput VR in the world. The firm as we run through the gameplay statistics of the attraction globally. Italian manufacturer I.E Park Soli Bumper Cars will explain the story from traditional bumper cars to what is named the “smart” bumper car, and SPREE Interactive will reveal international gameplay statistics for the attraction.

Set in the not-so-distant future, Cyber Blaster takes place in a universe where humans have uploaded their consciousnesses into a virtual world. Players jump into hover vehicles to save a virtual planet from an unidentified techno virus. The scenario is made possible with physical bumper cars and special VR headsets, providing excellent synchronisation between the game and the real environment physics.

Attendees can join the session virtually on Thursday 23 June at 5 pm CET, to find out about how the classic fairground attraction has been transformed into an immersive VR experience. Registration is now open on the SPREE Interactive website.

SPREE Interactive is also finding success with its Anteater Picnic Panic VR product, a new three-minute team-based game used in conjunction with the SPREE Arena.

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Adam Whittaker

Adam studied Marketing and Advertising Management at Leeds Beckett University. Originally from Lancashire and now based in Norfolk, UK, you can usually find him appreciating art deco design or on a roller coaster.

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