Wevr is a creative technology company focused on creating virtual worlds and immersive spatial experiences. Since 2010, the company has established itself as a leader in VR and AR production. By merging cutting-edge technology with creative artistry, the company delivers unforgettable experiences that captivate audiences and redefine the boundaries of storytelling.
Services
The team at Wevr is made up of designers, developers, and artists who work together to make experiences that blend the lines between the real and virtual worlds. Collaboration is at the heart of every installation, and the team will work with you to make any project come to life. Wevr offers a range of different creative and technical areas of focus including:
Interactive Design
Using Unreal Engine and Unity, Wevr creates captivating interactive designs and immersive video content to fit your creative vision.
Spatial Experiences
For more than a decade, the company has been at the forefront of creating spatial experiences that allow audiences to have deeper engagements with the brands, stories and characters that they love. They design media that can be implemented through applications like Apple Vision Pro, HTC Vive, Meta Quest and more.
Realtime 3D
As a core creative focus, Wevr is experienced in creating realtime 3D graphics that provide a high-quality and high-performance experience to end users.
Projects
Harry Potter New York
Wevr partnered with Warner Bros to bring the Wizarding World to life like never before. Harry Potter: Wizards Take Flight and Harry Potter: Chaos at Hogwarts are two location based VR experiences available at the Harry Potter Store in New York City. These experiences take audiences into the worlds they know and love, allowing them to interact with the magic through the use of VR, ridable brooms, and interactive wands.


‘theBlu’ at the LA Natural History Museum
The LA Natural History Museum featured Wevr’s ‘theBlu’ as part of a temporary exhibit in 2017. The VR experience allowed museum visitors to explore the underwater world, and over its 8 week run, over 5000 people were able to experience it.