Based in Los Angeles, Beaudry Interactive is an experiential design and production studio working on a wide range of projects across themed entertainment, museum, exhibitions, live shows and branded experiences. Founded in 2006, the team creates and delivers tech driven location-based experiences to engage audiences of all ages, putting them at the core of the experience.
The Beaudry Interactive team combines creative design for performance, storytelling, education and design, with the technical expertise for interactive experiences. The team can code, develop custom electronics, curate sensing technologies and work with various show control devices. The team does extensive R&D on new technologies for bespoke projects – if it doesn’t exist yet, Beaudry will invent it.
Capabilities include:
- Interaction design
- Research & development
- Software & hardware development
- Interactive products
- Interactive media

At their 4500 sq. ft. facility, clients can work collaboratively through workshops, design sessions and play testing.
The team’s capabilities include:
- Storyboards
- Scripts
- Visual design
- UX/UI design
- Animation
- Motion design
- Sound design
- Audio production
Our work

Light Sprites® – A unique lighting system to transform any indoor or outdoor space. Using AI, gesture recognition, voice and motion sensors, this a one-of-a kind invention creates a magical, immersive environment for visitors. The technology is particularly fitting for gardens, museums, science centres, indoor and outdoor spaces.

Big Bird says Hello – Giving this beloved character a voice of the first time, the team created an innovative performer-based gesture & show control technology for character meet and greets. This allowed an actor or puppeteer to talk and interact with visitors. The project won second place in the Experiential Technology category at Blooloop’s Innovation Awards 2022.
Wondrous Space – An immersive exhibit gallery at The Franklin Institute which enages visitors in what is beyond planet Earth and in the Solar System. Beaudry worked on the consultation, design refinement, programming & development, and software installation for several of the interactive exhibits on the second floor of the gallery.