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SisyFox reveals versatile new pay-per-play system

The release takes a major step toward an adaptable and operator-friendly standard

Illustration of the "New Pay Per Play System" from SisyFox with gaming equipment and active players.

SisyFox is dedicated to developing solutions that are both innovative and commercially practical for operators

Image courtesy of SisyFox

SisyFox, a German-based game studio creating physical gaming experiences that blend digital worlds with full‑body play, is launching a new pay-per-play system specifically designed for operators in the indoor leisure and attractions sector.

The new system marks a significant step toward more scalable, operator-focused products with stronger long-term value.


With its launch, the company both builds on its previous pay-per-play approach and offers operators a more versatile, low-maintenance, and commercially viable payment solution that integrates easily with existing concepts.

In addition to controlling game access and payment directly at the attraction, the system supports coin systems, credits, and RFID wristbands, and can additionally be connected to ticket dispensers for reward-based or classic arcade setups.

Furthermore, RFID enables players to be clearly identified, allowing the system to link existing physical park infrastructure directly to the attractions.

Green circuit board with "Sisyfox" printed and various components connected. Germany-based Sisyfox's product portfolio emphasises active gaming experiences for indoor leisure spaces and entertainment venuesImage courtesy of SisyFox

Max, head of pay-per-play development, says: "When developing the new pay-per-play system, our focus was on aligning with international arcade standards.

"This allows us to remain as open as possible to all common payment methods while also ensuring a consistent and familiar user experience for players across different locations and markets."

Standardised, future-facing system

The new pay-per-play system can be integrated seamlessly into existing operator concepts and prioritises flexibility, modularity, and low maintenance.

For visitors, this means that they can pay per game, ride, or attraction rather than a flat admission fee.

For operators, this reflects a commercially attractive model that makes products more revenue-driven with substantial return-on-investment potential.

Flexibility is one of the system's marked strengths. It can support a range of payment methods depending on the operator’s concept, including cashless payments, tokens, or coins.

As such, the solution is much more relevant to the daily realities of businesses such as arcades, indoor parks, and leisure attractions, where versatile and reliable payment infrastructure is vital.

Although SisyFox had previously offered a pay-per-play solution, it sought to take the next step by creating a more standardised and future-proof system.

Earlier versions relied on coin recognition and value counting within the game software. This demanded more setup, more localisation work, and more operator explanation in the interface, while also creating a dependency on specific hardware versions and fixed interfaces, making alternative payment systems harder to support.

"Orange promo image: New Pay Per Play System with gold coins, Sisyfox logo."

The new solution can support a range of payment methods, including cashless payments, tokens, or coins

Image courtesy of SisyFox

In developing this new version, the studio has created a dedicated board that supports a widely used standard, allowing almost any payment solution to be connected. This offers operators much more flexibility and makes the system easier to adapt to different business models and payment infrastructures.

For SisyFox, this is more than just a product launch. It reflects the studio's ongoing focus on developing solutions that are not only innovative, but also commercially practical for its clients.

The new pay-per-play system strengthens SisyFox's portfolio and underscores the company's ambition to create products that integrate seamlessly into modern operators' businesses while delivering long-term value.

Headquartered in Hildesheim, Germany, SisyFox GmbH creates interactive gaming systems for indoor entertainment venues that blend physical activity with digital play. Its product catalogue includes FoxBall, described as a giant game controller, and Jumplings, a multiplayer jumping game.

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