Squint/Opera is a creative studio. We bring together storytelling, media production, technology and design.
Squint/Opera specialises in audio-visual work and media design for museums and visitor attractions. We help institutions and asset owners around the world increase footfall and audience engagement. Our work blends creativity and technology to create immersive, engaging digital experiences and exhibitions.
With studios in London and New York, we work with an international portfolio of clients including the V&A, Empire State Building, Imperial War Museum, Bordeaux Wine Museum, Willis Tower, Frost Museum, The MET and Museum of Irish Literature.
The Empire State Building Observatory
We worked on the Empire State Building Observatory, transforming the queuing experience into a carefully choreographed journey, seamlessly linking Squint/Opera designed digital elements with the building’s expansive history and current relevance in pop culture.
The result is an immersive experience which excites, educates and entertains visitors from the Empire State Building’s entrance to its observation deck. A core contributor within the best-in-class team of interdisciplinary professionals, including exhibition designers Thinc Design and creative audio studio Antfood, we created digital elements for over 40 unique exhibits within the permanent exhibition. Spanning over 35,000 square feet, the exhibits range from large-scale projection-mapped experience to single-user virtual viewers.
Videogames at the V&A Museum
Squint/Opera also worked with the V&A Museum in London on their Videogames exhibition. This exhibition investigates groundbreaking design work from AAA studios to independent artists and rebellious player communities. Our work features the design process of a curated selection of contemporary titles, examining their design inspirations and creative practices. We also created a film with key cultural commentators debating issues like politics, gender, sexuality, race and violence. A large-scale and immersive video installation also showcases the breadth of work from the communities of the world’s most popular videogames.
We have studios in London and New York.