Inowize, a creative company delivering interactive experiences, is celebrating the worldwide adoption of QBIX Play, the latest version of the QBIX immersive gaming room platform, alongside a new website and a limited summer demo offer for FEC operators.
When all venues offer similar packages, operators need a unique experience that keeps guests coming back, and QBIX Play was created to address this challenge.
It is a 6-player immersive gaming room created specifically for FECs, wristband venues, and party spots. Up to 6 players can enter together, with no need for gates, staff, or prior gaming knowledge. Guests swipe at the kiosk to join the game.
It features nine themed titles, session times under five minutes, 270-degree projection, and a group format where everyone plays simultaneously.

The setup fits into 169 square feet, integrates with existing packages without affecting pricing or sales, and operates fully independently.
New installations
Three recent installations illustrate this trend.
Funville Family Fun Center in Buffalo, New York, aimed to create a shared experience for the entire group. Coool! Arena at Skyline Plaza in Frankfurt, Germany, part of a network of over 200 locations, incorporated QBIX Play as a communal activity within its popular attractions.
Meanwhile, AR's Entertainment Hub in San Antonio, Texas, integrated it into its all-access pass, with no requirement for staff to operate it.
Inowize introduced a new website this summer showcasing the QBIX Play attraction, offering a straightforward overview of QBIX Play, its venue integration, and operator feedback from North America and Europe.
The team also revealed its ninth game title for QBIX, Last Defense, at IAAPA Expo 2025. This challenges teams of up to six players to enter a multi-level mission to 'Defend, Upgrade & Survive'.
Charlotte Coates is blooloop's editor. She is from Brighton, UK and previously worked as a librarian. She has a strong interest in arts, culture and information and graduated from the University of Sussex with a degree in English Literature. Charlotte can usually be found either with her head in a book or planning her next travel adventure.







