Skip to content

Katapult identifies room for growth in joyful experiences

Leisure & Attraction Trends 2030: Validation Report considers the megatrends shaping the sector

Laptop displaying "Leisure and Attractions Trends 2030 Validation Report" on a vibrant background.

Katapult, the international guest experience design agency, has announced the publication of the Leisure & Attraction Trends 2030: Validation Report, which reveals that the gap between visitor expectations and experience is widening.

The leisure and attractions sector is rooted in human connection, joy, and storytelling. However, the report reveals that joy is lacking for many visitors.


Robbie Jones, insights director, says: "The most surprising element of the report was seeing that only 41% of respondents to the survey found that they were feeling joy every time they walk into an attraction. So if they're going to two attractions, that's less than one in two that they're really finding joyful.

"I guess what we can do is we can caveat that statistic by saying not every attraction is about joy.

"But nevertheless, even if we take out that small percentage, I still feel that it shows room for growth within making sure we have a joyful experience every time we go to a theme park, attraction, museum, FEC, whatever it is, guests need to feel it in some way, shape, or form."

Robbie Jones Robbie Jones

Megatrends in leisure and attractions

The Validation Report builds on last year's Leisure and Attractions Trends Report 2030. This identified the five key megatrends with the greatest impact on the leisure and attractions industry.

Now, the agency has revisited these trends to reflect shifts in consumer behaviour, technology, and social values.

Its findings include:

  • Powered-up people. Consumers are no longer passive; they use AI and bio-hacking to seek efficiency and joy. With 59% of Americans using AI regularly, technologies like biometric integration at Universal’s EPIC Universe are setting new standards.
  • Living leisure. As lines between home, work, and leisure blur, a "glocalisation' trend is emerging, bringing immersive experiences to major cities worldwide. Though still niche, interest in semi-permanent themed resort living is rising, with only 41% rejecting the idea of living at a theme park.
  • Kappa-maniacs. Consumers are shifting towards socially responsible brands, with half of those surveyed saying that sustainability influences 40%+ of their purchases. From ecotourism at the Eden Project to experiences supporting neurodivergent guests, social conscience is now a crucial part of business strategy.
  • Deep time. People are looking beyond the 80s and 90s to ancient eras and untold historical stories. However, 86% of people believe museums should become more "entertaining" or "inspiring" rather than merely "educational."
  • Omni content. "Bricks-and-mortar" digital experiences are emerging. From Netflix House locations to Merlin and Microsoft's collaboration for Minecraft experiences, visitors want to live their favourite IPs. Nearly 50% of potential visitors are ready to travel up to three hours to experience a favourite TV show in person.

The Leisure & Attraction Trends 2030: Validation Report is now available. To download the full report, please click here.

Last month, Katapult shared details of a collaboration with the Lego Group and Merlin Entertainments. The agency developed experiences for the Lego Build to Give Campaign, which sought to reach 11 million children worldwide with the empowering effect of play.

Companies featured in this post